Unfortunately I haven’t been able to put together another JS1k demo as I’ve had lots of ‘real’ work going on at the moment (boo!); so I thought I’d post a fully commented version of the JavaScript code for anyone who is interested to look over.
Some of the entries have been breathtaking, making my poor little demo look a little simple! Never mind. I look forward to looking over the uncompressed source of the other entries. There are just so many things to learn from them!
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 | /** * This uncompressed source is close to my entry submitted to JS1k. * The number of particles and colours are different, but the rest is * near enough the same. The code is structured in a much neater way. */ var animate = function(){ //Grab our canvas object and context var canvas = document.getElementById('c'); var c = canvas.getContext('2d'); //Set the canvas width to the same as the browser canvas.width = window.innerWidth; canvas.height = window.innerHeight; //Make the body background black and hide the scroll bars document.body.style.background = "black"; document.body.style.overflow = "hidden"; //Grab the width / height of the canvas for later use var width = canvas.width, height = canvas.height; //Arrays used to store the position / speed / direction and radius of the particles var posY = [], posX = [], speedX = [], speedY = [], directionX = [], directionY = [], radius = []; return { //Our initialise function init: function(){ //Look at the width and generate a number of particles for(i = 10; i < width; i += 30) { //For each ballplace it in a random location var generatedX = Math.floor(Math.random()*width); var generatedY = Math.floor(Math.random()*height); //Set the initial particle start positions posX[i] = generatedX; posY[i] = generatedY; //Each particle has a random x and y speed var generatedSpeedX = 1 + Math.ceil(Math.random()*8); var generatedSpeedY = 1 + Math.ceil(Math.random()*8); //Set the initial speeds speedX[i] = generatedSpeedX; speedY[i] = generatedSpeedY; //Set the x and y directions of each particle (Math.ceil(Math.random()*2) === 1) ? directionX[i] = 1 : directionX[i] = -1; (Math.ceil(Math.random()*2) === 1) ? directionY[i] = 1 : directionY[i] = -1; //Each particle has a different radius radius[i] = 10 + Math.ceil(Math.random()*5); } //Fire our draw function every 10ms setInterval(this.draw, 20); }, //Fun this function to draw a frame draw: function(){ //Clear the last frame by filling it black (clearRect caused issues in chrome) c.fillStyle = "black"; c.fillRect(0,0,width,height); //Loop through each particle for(i=10;i<width;i+=30){ //Change its x direction if it gets to the boundry if(posX[i] > width || posX[i] < 0){ directionX[i] *= -1; } //Change its y direction if it gets to the boundry if(posY[i] > height || posY[i] < 0){ directionY[i] *= -1; } //Save the canvas settings before we modify anything (clip) c.save();//Before path //For each particle begin a path around its position c.beginPath(); c.arc(posX[i],posY[i],radius[i],0,Math.PI * 2,false); //Clip the path ready to be filled later c.clip(); //Set the red radial gradient alpha to 1 c.globalAlpha = 1; //Create our red radial gradient up the top left corner var radGradRed = c.createRadialGradient(width/4,height/4,100,width/4,height/4,width/4); radGradRed.addColorStop(0, 'red'); radGradRed.addColorStop(1, 'black'); c.fillStyle = radGradRed; //Create a rectangle filled using the red radial c.fillRect(0,0,width,height); //Set the global alpha to 0.6 for the next box (so the red shines through) c.globalAlpha = 0.6; //Create our green radial gradient up the top right corner var radGradGreen = c.createRadialGradient(3*width/4,height/4,100,3*width/4,height/4,width/4); radGradGreen.addColorStop(0, 'green'); radGradGreen.addColorStop(1, 'black'); c.fillStyle = radGradGreen; //Create a rectangle filled using the green radial c.fillRect(0,0, width, height); //Set the global alpha to 0.4 for the next box (red / green shines through) c.globalAlpha = 0.4; //Create our blue radial gradient at the bottom middle var radGradBlue = c.createRadialGradient(width/2,3*height/4,100,width/2,3*height/4,width/4); radGradBlue.addColorStop(0, 'blue'); radGradBlue.addColorStop(1, 'black'); c.fillStyle = radGradBlue; //Create a rectangle filled using the green radial c.fillRect(0,0,width,height); //Restore the canvas to how it was before the clipping path c.restore(); //Set the new x and y position of the selected particle posX[i] += directionX[i]*speedX[i]; posY[i] += directionY[i]*speedY[i]; } //Set the new global alpha to 0.9 for the static particles c.globalAlpha = 0.9; //Create a red particle top left c.fillStyle = "red"; c.beginPath(); c.arc(width/4,height/4, 20, 0, Math.PI * 2, false); c.fill(); //Create a green particle top right c.fillStyle = "green"; c.beginPath(); c.arc(3*width/4, height/4, 20, 0, Math.PI * 2, false); c.fill(); //Create a blue particle middle bottom c.fillStyle = "blue"; c.beginPath(); c.arc(width/2, 3*height/4, 20, 0, Math.PI * 2, false); c.fill(); } }; }(); //Call the init function and get the particles moving animate.init(); |
Or for those of you who are a fans of jsFiddle I’ve pasted it here for you look at.

